Ever played a mage with no access to `Dispel Magic'? A high level wizard with no `Enchant an Item' or `Permanancy'? An adept unable to cast a simple `Cantrip'? Play a specialist mage and take a look at your barred school. You would be surprised. In ``Player's Option: Spells & Magic'' a new `school' of universal magic is introduced, which solves this problem; any spell from this school is available for all mages. Universal Magic ----------------- 1: Cantrip Detect Magic Hold Portal Identify Read Magic Wizard Mark 2: Knock/Lock Protection from Cantrips Wizard Lock 3: Dispel Magic 4: Remove Curse/Bestow Curse 5: Teleport 6: Enchant an Item 7: Teleport without Error 8: Permanency 9: Astral Spell